Research on strategies of content production and operation in brand virtual communities from the perspective of user thinking—Taking Lululemon as an example
Vol 9, Issue 2, 2024, Article identifier:
VIEWS - 818 (Abstract) 401 (PDF)
Abstract
Background: As a platform for value co-creation, branded virtual communities retain a large amount of user-generated content, which not only serves as a convenient way for brands to grasp consumer preferences but also influences the purchasing intentions of users themselves and other users. Methods: This paper takes the Lululemon Weibo community and Xiaohongshu community as an example, firstly, the paper uses Python to capture the text content generated by the members of the two communities, and then we clean and pre-process the acquired content. After that, with the help of the LDA model and the confusion evaluation index, we thematize the content generated by the members of the two communities and identify the hot topics. Finally, the paper makes a comparative analysis of the hot topics in the two Lululemon virtual communities. Results: Members of the two virtual communities pay attention to same topics like “Wear Sharing”, “Life Sharing” and “Product Design”. But there are still differences in the focus and constitution of the two communities. Conclusions: Enterprises can identify the hot topics through their brand virtual communities, which provide the basis for the motivation of user-generated content within the community, as well as provide inspiration for enterprises to output content and marketing within the community; enterprises also need to ensure that members of the community continue to participate in community interactions and to ensure that the quality of user-generated content. High-quality user-generated content not only provides companies with effective information but also but also retains old members and attracts new members. Therefore, this paper also provides suggestions for enterprises from three perspectives: community content, community atmosphere, and platform environment.
Keywords
Full Text:
PDFReferences
1. Fang B, Jia Y, Han Y. Social Network Analysis-Key Research Problems, Related Work, and Future Prospects. Bulletin of Chinese Academy of Sciences, 2015; 30(2): 187-199.
2. Cheng M, Zhou Y. The Transformation and Innovation of Marketing Communication: A Communication Economy Perspective. Editorial Friend, 2018; 12: 20-26.
3. Xiao Y, Tang D. Creative Thinking Knowledge Service with User-Generated Content. Computer Engineering and Applications, 2021; 57(4): 236-244.
4. He D, Li X, Zhou A, Fu X. Museum Tourism Experience in Beijing-Based on Internet Text Content Analysis of Dianping.com. Resource Development & Market, 2017; 33(2): 233.
5. Wang S, Xuan Z, Sun L, et al. Research on the Co-creation Mechanism of Social E-commerce Brand Equity Value Based on User-generated Content. Science of Science and Management of S.& T, 2021, 42(7): 35-52.
6. Liu TY, Wang XW, Jia RN, et al. The Development Trend of User-generated Content on Video Websites at Home and Abroad. Information Science, 2020; 38(10): 133-140.
7. Xu Y, Wu Y, Li D, et al. Survey on research Trend of User Generated Content. Journal of Modern Information, 2018; 38(11): 130-135,144.
8. Fan Z, Zhang Q. Research on Users’ Contribution Behavior of Q&A Websites from the Perspective of MOA. Library & Information, 2015; 5: 123-132.
9. Jin Y. Research State and Prospect of UGC Quality at Home and Abroad. Information Studies: Theory & Application, 2016; 39 (3): 15-19.
10. Sun Y, Dong X, McIntyre S. Motivation of User-Generated Content: Social Connectedness Moderates the Effects of Monetary Rewards. Marketing Science, 2017; 36(3): 329-337. doi: 10.1287/mksc.2016.1022
11. Cheng M, Zhou Y. From Traffic Realization to Relationship Realization: Research on Community Economy and Its Business Models. Contemporary Communication, 2018; 2: 68-73.
12. Muniz AM, O’Guinn TC. Brand Community. Journal of Consumer Research. 2001; 27(4): 412-432. doi: 10.1086/319618
13. Yu W, Zhu H, Hu X, Xiao C. A Review and Prospect of Brand Value Co-Creation Research in Virtual Brand Communities. Soft Science, 2020; 34(7): 55-59.
14. Wang T, Liu H. Virtual Brand Community Interaction and Repeat Purchase Behavior under the Perspective of Value Co-creation-The Moderating Role of Brand Identity. Journal of Commercial Economics, 2020; 23: 80-83.
15. Jing F, Zhao J, Yu Y. The Relationship between Customer-to-Customer Interaction, Emotion and Post-Purchase Satisfaction from the View of Online Brand Community. China Business and Market, 2013; 27(9): 86-93.
16. Park Se, Choi D, Kim J. Critical factors for the aesthetic fidelity of web pages: empirical studies with professional web designers and users. Interacting with Computers. 2004; 16(2): 351-376. doi: 10.1016/j.intcom.2003.07.001
17. Wang Y, Ma S. The Key Drivers of Customer Interactions and Their Effects on Customer Satisfaction: An Empirical Study in the Context of Virtual Brand Community. Chinese Journal of Management, 2013; 10(9): 1375-1383.
18. Wei H, Yao Z, Liang Y. Research on Service Brand Asset based on the Enterprise-Customers-Stakeholders Trichotomy Interaction: An Analytical Framework. Jinan Journal (Philosophy & Social Sciences), 2010; 32(1): 79-83,163.
19. Fang Q, Luo M, Hu S. Construction of New Community Platform of Clothing based on Value Co-creation. Journal of Silk, 2020; 57(8): 57-69.
20. Tu J, Tao X, Wu D. The Effect of Interaction on Co-creation Value in Virtual Community from the Perspective of Relationship Quality: Moderating Role of Interaction Quality and Gender Differences. Frontiers of Science and Technology of Engineering Management, 2017; 36(4): 29-35,42.
21. Foa UG. Interpersonal and Economic Resources. Science. 1971; 171(3969): 345-351. doi: 10.1126/science.171.3969.345
22. Ye D, Lin W. Driving Factors for Virtual Brand Community Users’ Behaviors of Participating in Value Co-creation. China Business and Market. 2021; 35(10): 93-105.
23. Tang F, Jiang Y. Research on Customers’ Value Co-creation Behavior in Virtual Brand Community. Management Review. 2018; 30(12): 131-141.
24. Yu W, Zhu H, Hu X, Xiao C. Brand Value Co-creation in Virtual Community: A Literature Review and Prospects. Soft Science, 2020; 34(7): 55-59.
25. Li H, Zhou Q. Research on the Influence Mechanism of Value Co-creation Behavior of Virtual Brand Communities: Taking Online Interaction Propensity as the Moderator. East China Economic Management, 2023; 37(1): 119-128.
26. Huang F, Yu G, Zhang J, et al. Sentiment Mining of Microblog Topics Based on Social Relationships. Journal of Software. 2017; 28(3): 694-707.
27. Sheng D, Ju X. Identification of Information Sharing Users and Their Behavioural Characteristics Based on Social Sharing Patterns: A Case Study of Sina Weibo. Information Science. 2018; 36(8): 67-71.
28. Gao H. Virtualization of the lntimate Relationship: The ldol lndustry and Fan Culture in the Age of lnternet. Cultural Studies. 2018; 3: 108-122.
29. Duan P. Communities, Scenes, Emotions: Group Participation and E-commerce Development in Short Video Platforms. Journalism Research. 2022; 1: 86-95,123-124.
30. Zhu J. Wanghong Economyand Affective Labor: A Perspective of Understanding the “Little Red Book”. Theory and Criticism of Literature and Art. 2021; 1: 77-87.
DOI: https://doi.org/10.54517/esp.v9i2.2068
(818 Abstract Views, 401 PDF Downloads)
Refbacks
- There are currently no refbacks.
Copyright (c) 2023 Shuoyu Tao, Yang Xi
License URL: https://creativecommons.org/licenses/by/4.0/