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A study of the "Six Arts" digital experience

Yiqun Lou, Chanoknart Mayusoh, Akapong Inkuer, Pisit Puntien

Article ID: 3135
Vol 9, Issue 10, 2024, Article identifier:

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Abstract

The "Six Arts" is a core component of the ancient Chinese education system. With the rapid development of digital technology, this ancient educational concept has regained attention in the tourism industry. This study aims to optimize the traditional visit form of the "Six Arts" cultural exhibits in the museum through digital means, changing it to a digital immersive experience, so that the "Six Arts" culture can be fully understood by tourists and increase their interest in visiting. The study is a mixed research method of qualitative and quantitative, and the study is divided into three stages. 1. Study the ancient and modern experience methods of the "Six Arts"; 2. Check the learning purpose of various skills of the "Six Arts" and select appropriate digital means to design the experience form; 3. Design a model display, combine the experience of skills to form a solution, and distribute questionnaires to tourists visiting the "Six Arts" in Shandong Province to evaluate the feasibility. Through the study of the novel digital experience of the "Six Arts", it brings fun to the tourists and improves interactivity. And the study of digital expression can fully display cultural relics and immersive experience skills, bringing historical culture closer to tourists. The study shows that the digitization of the "Six Arts" enhances the interaction between tourists and culture, can deeply understand the "Six Arts" culture, and increase the interest of tourists to visit.

The "Six Arts" cultural exhibits currently on display are all traditional display methods of object display and text description, which cannot be digitally iterated and can only be explained using traditional electronic guides. The experience form of the "Six Arts" described in the literature is relatively boring, and tourists cannot truly understand the cultural value of the "Six Arts".


Keywords

Digitalization; Six Arts; Visitor Experience

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DOI: https://doi.org/10.59429/esp.v9i10.3135
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