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How to Cite
Improvement of competence and learning outcomes of vocational high school students in basic photography elements through edpuzzle-based learning media
Asrul Huda
Department of Electronic Engineering, Faculty of Engineering, Universitas Negeri Padang, Padang, 25131, Indonesia 2 Technology and Vocational Education, Universitas Negeri Padang, Padang, 25131, Indonesia 3 Digital Learning Research Center, Faculty of Engineering, Universitas Negeri Padang, Padang, 25131, Indonesia
Firdaus
Department of Electronic Engineering, Faculty of Engineering, Universitas Negeri Padang, Padang, 25131, Indonesia 2 Technology and Vocational Education, Universitas Negeri Padang, Padang, 25131, Indonesia 3 Digital Learning Research Center, Faculty of Engineering, Universitas Negeri Padang, Padang, 25131, Indonesia
Dedy Irfan
Department of Electronic Engineering, Faculty of Engineering, Universitas Negeri Padang, Padang, 25131, Indonesia 2 Technology and Vocational Education, Universitas Negeri Padang, Padang, 25131, Indonesia 3 Digital Learning Research Center, Faculty of Engineering, Universitas Negeri Padang, Padang, 25131, Indonesia
Elida
Department of Family Welfare Science, Faculty of Tourism and Hospitality, Universitas Negeri Padang, Padang, 25131, Indonesia
Irma Yulia Basri
Department of Automotive Engineering, Faculty of Engineering, Universitas Negeri Padang, Padang, 25131, Indonesia
Murni Sukmawati
1 Department of Electronic Engineering, Faculty of Engineering, Universitas Negeri Padang, Padang, 25131, Indonesia 2 Technology and Vocational Education, Universitas Negeri Padang, Padang, 25131, Indonesia 3 Digital Learning Research Center, Faculty of Engineering, Universitas Negeri Padang, Padang, 25131, Indonesia
DOI: https://doi.org/10.59429/esp.v10i7.3531
Keywords: Edpuzzle; conceptual understanding; learning motivation; student competence; learning outcomes
Abstract
This study aims to explore the impact of Edpuzzle-based learning media on conceptual understanding, learning motivation, and student competence, and their subsequent effects on learning outcomes in vocational education, particularly in the context of basic photography elements. A quantitative approach was employed using Partial Least Squares Structural Equation Modeling (PLS-SEM) to test the relationships among latent variables. The study involved 60 students from SMK Negeri 1 Gunung Talang and SMK Negeri 4 Padang, Sumatera Barat. The results show significant positive impacts of Edpuzzle-based learning media on conceptual understanding (β = 0.482, p < 0.001), learning motivation (β = 0.259, p < 0.01), and student competence (β = 0.394, p < 0.001). Furthermore, conceptual understanding significantly affected learning outcomes (β = 0.398, p < 0.001) and student competence (β = 0.356, p < 0.001). Learning motivation was also found to significantly influence learning outcomes (β = 0.382, p < 0.001) and student competence (β = 0.303, p < 0.01). The findings highlight the potential of Edpuzzle in enhancing both the motivation and competence of students, contributing positively to their learning outcomes. This research offers valuable insights into integrating interactive technology in vocational education, particularly in adapting teaching methods to meet industry demands in the digital era.
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